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Anything you can bring to this fight for fear immunity and power regen will be a huge help. Set up two points for your tanks to joust to and from for the red message. This is not one that can be death saved as it will continue to hit until the player dies. You will also want a spot for raid mem...
10-24-2012, 12:56 AM by Sanction
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Vallon Zek- You do not fight Vallon Zek. You fight Kulaxis Da 'Kraal who spawns in the middle of the room after you hail Vallon Zek. Priest Debuff will be needed for Kulaxis. There are mana drains throughout fight. Mana gear is helpful. We tanked Kulaxis right in the middle of the room. Vallon never...
12-13-2011, 05:56 AM by Quijana
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Rhee'Gor is standing a few feet away from when you zone in, he is a non aggressive mob. When you are ready to fight run up to him but DO NOT touch him. He will go to the fire pot in front of him, do some flips and become hardmode like 5 seconds latter. As soon as Rhee'Gor's ritual is done he wi...
10-15-2010, 02:20 PM by Sanction
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This group is pretty straight forward. You can choose to either off tank one of the dogs or keep all three on your MT. You will encounter multiple curses inthis fight that slow the casting of your character. Make sure to first cure healers and your tanks of this curse. It is a rather large cas...
04-25-2010, 06:49 AM by EQ-Raiders
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Druushk is a big baby once you get used to him, all these claims about him being extremely hard is because people aren’t able to perform. But, here is the way most guilds are killing Druushk First you want your MT group to consist of a Guardian, Dirge, Defiler, Templar, Warden, and Mystic. Your...
06-06-2008, 02:44 PM by
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