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This fight has a couple phases. Phase 1: Jessip will have text appear in (NPC Say?) that states "Jessip Daggerheart is attempting to sneak up on , but they haven't noticed". When this happens, the player chosen needs to target the invisible/stealth version of Jessip standing right be...
04-13-2015, 04:13 AM by Drax
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Torrent can be blocked but is also ranged based. If you are out atleast 25+ meters it hits much less. When he drops the black circle just move your raid and him away from it. Best to keep him tanked in the same vicinity as his spawn. Just move left and right and avoid it like a red text joust....
11-26-2013, 04:47 AM by EQ-Raiders
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Marn will spawn Pools on the ground which must be avoided. At 75%, named stoneskins, and spawns 3 adds. Yurit, Kyris and Badum. Yurit is a healer, and if able to cast, will cast a very large heal with no cast bar. Yurit must be mezzed/stunned at ALL times. Kryis must be killed by DPS, then...
11-26-2013, 04:44 AM by Cheesy
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This is your basic DPS check fight. 50 seconds into the fight a group of adds will spawn that must be killed. Each one will cast the multi-strike AoE about 10 seconds after spawning so use group death prevents or AoE blocks. Following groups of adds will come a minute and half apart. There a...
08-07-2011, 03:45 PM by Sanction
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You will want at least 2 places laid out for your tank and raid to move between. About 30 seconds into the fight two 'totems of silence' will spawn on your raid. This is when you will want to move to your second point. I believe the totems spawns every 45 seconds so just move to your next point...
07-17-2011, 08:54 PM by Sanction
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