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Named will place increments on raid members, dependent on their distance from him. There are 2 colors: blue and red. They will both tick up to 10 increments, if you reach 10, you cause a wipe. Standing Within 7m, will cause Blue increments to go down, and red to go up. Standing Outside of 7m,...
11-26-2013, 04:43 AM by Cheesy
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Pyrelord and Controller is one of the more straight forward fights in this zone. You will want to make sure that your raid has SINGULAR FOCUS on for at least the first part of this fight. You will want to burn down the Controller first. The Controller spawns little fire adds that will taunt your ...
11-26-2013, 04:48 AM by EQ-Raiders
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Add name - fiery warrior - a column of divine flame (stationary mob that spawns on top of raid members) General strat: MT group cluster and rest of the raid cluster in two separate groups and makes sure that you got your backs to a wall while you are able to move (only one spot close to avatar of f...
01-04-2008, 11:03 AM by EQ-Raiders
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Taskmaster is the first mob you will encounter in the Second Wing of Veeshan's Peak. If you have enough ranged DPS this fight is rather simple due to the fact that Taskmaster is rooted on his island. Taskmaster is a repeating strategy of constant jousting. His Fire Nova AOE is devastating if yo...
09-21-2008, 07:12 PM by EQ-Raiders
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Raid members must be within 17m of Named/Adds as much as possible. Trauma based AoE - Runic Vortex. Happens roughly the same time the adds pop (every 45s). Adds will spawn that need to be killed. They will pop the top of the room entrance ramp, or bottom of the room exit ramp. Curse called Clean...
11-26-2013, 04:42 AM by Cheesy
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