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Everyone piles up under her rear end. Engage and Burn. AE tanks grab any adds that swarm in. Ignore them and burn the named. The named burrows into the ground. Have OT's or scouts pull in all the groups of centipedes that spawn. Burn them all and once they are all dead she will unburrow. (Whi...
07-16-2012, 01:34 PM by Sanction
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Haephaus is like a version of The Clockwork Menace. There are three forge areas near him. One behind him, one to the side of him and one in front of him. Here you will see three items. The items are Shield, Armor and Weapon. When you start the fight a timer will start. You will have 60 seconds...
09-03-2010, 06:59 AM by EQ-Raiders
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Spawns adds at 75%, 50%, 30% and 15%. Named moves further and further towards the zone entrance after 2 waves of adds are killed. (need locs to be 100% accurate for the strategy) Be sure to have ALL trash cleared on this level before attempting this named. The adds that spawn memwipe very often so...
06-06-2010, 06:19 PM by Thagor
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Waansu in some ways is easier than Perah'Celsis if your healers can keep up with the three successive AOE's. Using an AOE prevent on incoming will definitely help while you are getting Waansu placed. The only place you can tank this mob is near the Griffin tube in the NW corner of the room. Now...
02-14-2010, 08:26 AM by EQ-Raiders
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This encounter has a lot of moving parts, a lot of places things can go wrong. To begin, Tyrannus comes with six adds which must be dealt with quickly, right at the start. Generally, having the Offtank pull the encounter, and letting the MT Rescue Tyrannus is the best bet for a clean, repeatable p...
11-27-2009, 11:02 PM by Sude
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