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It's not often your tanks go into a fight with the purpose of not getting hit at all. There are sceptres you get off earlier names in the zone that you use specifically for this fight. Position yourself in the water to the right of his area with your DPS in the middle and a tank at either end ...
11-20-2012, 01:13 AM by EQ-Raiders
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The statue of Rallos Zek can be quite intimidating at first but the normal mode version of this fight is quite simple really. The statue has an emote every 45 seconds or so and you will see a cloud of smoke appear on the ground. You will need to have everyone joust out for this aoe or anyone with ...
02-22-2011, 08:54 AM by EQ-Raiders
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You will need the person with Aggro to stay within melee range of Tert at all times. Tert will not move from where he stands from the two places he ports to and from. If he targets someone too far away he will ignite the docks and you will die. If you manage to jump into the water to avoid the fi...
02-22-2011, 08:44 AM by EQ-Raiders
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Start of encounter: Named, 2 named adds, and some random other mobs. You have to kill all the other stuff before you can damage Master Yael. Note: Yael heals when in Water. The 2 named adds swap a damage immunity so you can only damage one at a time. Every so often one ports to the center of th...
02-03-2011, 11:31 PM by Galvin
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RnR. If anyone remembers Treyloth D'Kulvith from Freethinker's Hideout then you will probably remember how annoying that fight was. Well, RnR is like that fight doubled with Adds (bit of a stretch..lol) RnR is triggered as you near the entrance for the Second Wing of Underfoot. It will randomly...
08-17-2010, 04:52 PM by
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