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This fight has a couple phases. Phase 1: Jessip will have text appear in (NPC Say?) that states "Jessip Daggerheart is attempting to sneak up on , but they haven't noticed". When this happens, the player chosen needs to target the invisible/stealth version of Jessip standing right be...
04-13-2015, 04:13 AM by Drax
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Yitzik the Hurler still has the same knockback that made the encounter a joy for tanks during Kingdom of sky. So plan your strategies accordingly. One thing of note for placing him is that he must be fought above ground. If you pull Yitzik to the ground to avoid the knockback he will summon a m...
06-26-2014, 04:05 AM by EQ-Raiders
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First thing to know about this fight is that it is a timed encounter. Your raid has 4 minutes and 20 seconds to complete this fight. You will want your raid to stack up right next to Draazak. Drazzak will have a number of little adds that will spawn throughout this encounter. You will want to ta...
11-26-2013, 04:50 AM by EQ-Raiders
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1 tank on ice dragon with his group. AOE prevent the flame dance aoe from the fire dragon (should only need to aoe block twice) 1 tank on fire mob. Get ice adds (which spawn on flame dragon) Burn down the 2 stalkers, then burn the behemoth. Click the pillar thing that spawns when the behemoth dies...
07-02-2014, 05:44 AM by EQ-Raiders
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The Grendish fight takes place on four platforms, as Grendish will teleport to a new platform every 10% of his health. Grendish will not move and he will remain in one static spot on each of the four platforms. The platforms are as follows: The platform he is sitting on at Spawn, the two platform...
07-02-2014, 05:38 AM by EQ-Raiders
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