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Ingolf Arnar is a pretty straight forward encounter. The first thing to know about this mob is that you will need an even balance of mage/healer dps and scout/fighter dps. During the fight adds will spawn named either 'a physical phantasm' or 'an arcane phantasm'. You would be right to guess that...
09-19-2012, 05:24 AM by EQ-Raiders
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- The Martial advisor is very resistant to pysical damage - physical attacks will land for less than 25% of their usual damage. - The Magical advisor is very resistant to magical damage - magic attacks will land for less than 25% of their usual damage. Trick to this fight is to off tank the Prin...
01-03-2008, 11:00 AM by EQ-Raiders
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The Guardian of Leadership has a very serious arcane d.o.t. that will kill the group very fast if the d.o.t. is not removed. Make sure you have a person in each group that can remove from group with one shot, or enough mages to cover the dot duty removal. Keep healers alive through this fight. Pul...
03-21-2008, 04:55 AM by EQ-Raiders
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Five adds, they are easily killed with AoE's. UU has two absorption shields, one for all melee and one for all magic. You will know which ones have been activated by reading the battle spam. 1) Melee Immune: "Uustalastus Xiterrax's skin becomes hard as iron." 2) Magic Immune: "Uustalastus Xiter...
01-04-2008, 10:47 AM by EQ-Raiders
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You will want at least 2 places laid out for your tank and raid to move between. About 30 seconds into the fight two 'totems of silence' will spawn on your raid. This is when you will want to move to your second point. I believe the totems spawns every 45 seconds so just move to your next point...
07-17-2011, 08:54 PM by Sanction
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