Pull Master of the Gaurd where you please and have a second spot set where your raid can move between.
The fight will be pretty simple at the start, just burn the add when it spawns or it will cast Keening Wail on the raid and stun everyone.
Once Master reaches 30% there will be the message "The...
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09-19-2012, 03:27 AM by eq2x_sam
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Yitzik the Hurler still has the same knockback that made the encounter a joy for tanks during Kingdom of sky. So plan your strategies accordingly.
One thing of note for placing him is that he must be fought above ground. If you pull Yitzik to the ground to avoid the knockback he will summon a m...
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06-26-2014, 04:05 AM by EQ-Raiders
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Everyone piles up under her rear end.
Engage and Burn.
AE tanks grab any adds that swarm in. Ignore them and burn the named.
The named burrows into the ground. Have OT's or scouts pull in all the groups of centipedes that spawn. Burn them all and once they are all dead she will unburrow. (Whi...
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07-16-2012, 01:34 PM by Sanction
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The barrier golem can be very tricky because their really isnt an ideal place to tank him.
The tricky part with this fight, other than the fact he hits very hard, is that every 45 seconds or so he will place a ring on the ground which about 5 seconds later will cause a large earthquake AOE that wil...
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02-05-2010, 12:14 PM by EQ-Raiders
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Necretia can be a bit tricky for those who fail to prevent the adds from spawning.
The fight is similar start to the heroic version. Only the two adds to the left or right of Necretia will come when first aggro'd. You will want to tank these adds away from the named. You can still dps Necretia ...
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03-17-2011, 06:14 AM by EQ-Raiders
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