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About 10 waves to this ring event. Dreadweavers AE with Dreadwake. Joust or AE block. Recruits Target Lock and cause a drop target. Arch Dragoon's Cast a Cure or blow up the raid curse. 1 group 1 group 2 groups 1 group 1 group 2 groups 1 group 1 group 2 groups 2 Commanders with 2 Arch Dragoon's ...
11-26-2013, 04:47 AM by Demilitch
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This mob has a reactive buff on him that must be cured from your raid. If not your raid will explode. After the named's adds are all dead he will begin to drop a crystal on himself. You must move atleast 35 meters away from this crystal. As soon as you see it drop down its time to drag the named...
04-25-2010, 07:55 AM by EQ-Raiders
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You need to split your raid into two groups. Two on Barakah and two on Siyamak. Barakah needs to be tanked in the light and Siyamak tanked in the dark. No one can stand in the middle of the room on the sun. If you do you will cause a zone wide AOE fail. You must have two groups in the light sid...
07-26-2013, 10:46 PM by hathahrk
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RnR. If anyone remembers Treyloth D'Kulvith from Freethinker's Hideout then you will probably remember how annoying that fight was. Well, RnR is like that fight doubled with Adds (bit of a stretch..lol) RnR is triggered as you near the entrance for the Second Wing of Underfoot. It will randomly...
08-17-2010, 04:52 PM by
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The Mob has a Raidwide Fearspell, which last much longer, when you stand close to the Glasballs at the edges of the hall. So the Mob must be challenged in the centre. Bring your Raid close to him as soon as possible. He will still fear the groups so switch from instant running to walkin. You can pu...
01-04-2008, 08:52 PM by EQ-Raiders
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