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Much like other mobs in this expansion this guy does a ritual that people need to joust out for. The range is about 20 meters for this mob to joust out. If you are too close you will be nuked and cursed. Everyone including healers needs to joust out for this guy as his curse does cover minimum he...
02-14-2010, 08:18 AM by EQ-Raiders
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Haladan Moonrunner is a very simple fight to work with. First someone in your raid will want to bring a "Tinkered Beast Zapper" with you and activate this item in Haladan's room. This will completely make the encounter add free. When you pull the groups of wolves in his room, pull them out into t...
02-01-2010, 06:33 AM by EQ-Raiders
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There are two parts to this fight. The first part takes place on the south side of the bridge and the second part on the north side of the bridge. He will cast two abilities, one every 30 seconds. To prevent your raid from dying to them, you will need to kill books. Psychotic books block the P...
01-03-2008, 10:27 AM by Vizshus
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Horraastaas is a pretty straight forward mob when you learn its secret. The main thing about Horraastaas is that when he takes damage you will steadily spawn little adds. These adds need to be pulled to the "nests" around the area to get rid of them. You can click each nest three times to get ri...
09-16-2010, 07:47 AM by EQ-Raiders
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The Maestro can be a tricky fight. The biggest thing to be careful of is the Aria which will one shot anyone within range. You must have someone in the raid who has completed the Mender quest in the zone and has received the Tuning Fork. This fork is used to prevent the Maestro from becoming immu...
10-13-2008, 06:08 AM by EQ-Raiders
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