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The Guardian of Leadership has a very serious arcane d.o.t. that will kill the group very fast if the d.o.t. is not removed. Make sure you have a person in each group that can remove from group with one shot, or enough mages to cover the dot duty removal. Keep healers alive through this fight. Pul...
03-21-2008, 04:55 AM by EQ-Raiders
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--- Note: This mob is affected by 'A Dark Cold Shard' - a possible loot drop of the Shade of Miragul in Scion of Ice --- Kervis has a odd way of starting his encounter. You will actually pop Kervis with a ranged attack and he will send one his guards out instead. Kervis will reset inside his room...
02-01-2010, 06:05 AM by EQ-Raiders
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You need to pull Berik to the front of the zone due to a port affect that happens after 50%. For us Berik is tanked in the middle at the top of the ramp and adds are pulled off to the side. The adds will knockback sometimes so tank picking them up needs to be prepared for it. First half of the fi...
06-15-2012, 03:01 AM by Sanction
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This fight is fairly simple. Set your raid up so people can joust out from Tagrin when the red text comes. We put two tanks on Tagrin to deal with the death touch and mem wipe. 50 seconds into the fight an add with the name 'a spirit assassin' will spawn however only 2 people will be able to se...
11-09-2012, 02:13 AM by Sanction
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First facts: The key to win this fight is bringing a decent amount of AE/ AOE damage with you. About 250k+ should be fine, not reaching 200k raid dps.... don't even try this fight. The mob might be pulled from the edge with a Templar's hammer or similar. We fought the mob on the path where the Syf...
06-07-2010, 07:41 AM by Thagor
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