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Kage-Zonn is a real pushover except for one thing. He summons 4 adds each time he is hit when he has a certain buff on him. If you just try to burn through it you will summon too many adds. The way to see this through is to stop all damage when you see him turn black for a few seconds... this is ...
04-25-2010, 12:38 PM by EQ-Raiders
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Armor has an AE Fear (MENTAL) that lasts for roughly 15 to 20 seconds. He is also immune to Fighter taunts, so rogues HAVE to tank him. Does memory wipe every 20 or 40 seconds and goes for healers. You will see when this happens by his emote, "Heal No More!". He is not an overly powerful mob,...
06-28-2015, 10:51 PM by EQ-Raiders
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This mob is same as the others from this instance, he must be triggered to be able to attack him, talk to NPCs in Doomcoil room and then trigger this mob, have 1 person trigger him from outside of raid for safety reason :D This is a Skeleton type mob, he comes with 2 adds both skeletons also, he ha...
05-29-2008, 05:31 AM by Unis
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Named will periodically charm the MT. Must have 2 tanks on named ready for this (Neither of them a Paladin, unless you want to have him % base heal the named) Will spawn large groups of snake adds, that are a dps check. If not killed quick enough, cause a large fatal AE that is usually a wipe. Rou...
11-26-2013, 04:43 AM by EQ-Raiders
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Raid members must be within 17m of Named/Adds as much as possible. Trauma based AoE - Runic Vortex. Happens roughly the same time the adds pop (every 45s). Adds will spawn that need to be killed. They will pop the top of the room entrance ramp, or bottom of the room exit ramp. Curse called Clean...
11-26-2013, 04:42 AM by Cheesy
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