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Pulling Moonchild spawns Sunchild. You must avoid letting any of the ghosts that are spawned during the fight get to the south tower, or else you'll get Sunchild on you and thats GG. More information is needed.
03-15-2008, 05:00 PM by EQ-Raiders
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Raid mob inside the Protectors Realm, must be spawned before you attack him or else raid will wipe, has 2 Skeleton Adds with him, either burn them down or mezz them. Every 45secs he casts Judgment of the Faceless which is an AE Fear Dot, does more dmg the closer you are up, to protect MT have a gro...
05-29-2008, 05:36 AM by Unis
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- Spawns two Ancient Unbound Abominations at 60% HP. They are level 70 x2 mobs and will spawn in the middle of the room, one toward each side. An easy way to manage this fight is to have the tank square up against the back wall on the pull to avoid being thrown out of line of sight - the benches d...
01-04-2008, 10:38 AM by EQ-Raiders
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Spawns lvl 70 ^^^ adds that autoattack for cold damage and are immune to cold damage. Alzid also casts fear probably every minute or so. Adds spawn throughout the fight, and will split into two if you don't kill them fast enough. Have the secondary tank grab the adds when they spawn, and immed...
01-04-2008, 10:41 AM by EQ-Raiders
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The named for this fight is pretty easy and straight forward, however the add made the encounter pretty stressful for our raid. Pull the named and tank it where you choose. She has the one AoE, Force of Web that your raid will want to joust out for and make sure your tank is protected for it. The...
07-17-2011, 10:02 PM by Sanction
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