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This named comes with 3 types of ae's from what I can tell. They all seem to be dots that should be cured, and a frontal that if you get in front and are squishy you might get splat. All ae's I would recomment being at least 9 meters away when they go off. They are all ranged based. First ae Se...
02-14-2010, 08:11 AM by Galvin
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This mob is very simple. When you first enter you will more than likely run down the ramp and agro the whole room and go wtf. Then you will most likely try to range pull and and once again agro the whole room, and again say wtf. the trick to this mob is simple if you tab target up you will s...
02-14-2010, 08:07 AM by Galvin
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Comes with 4 Adds at start. They don't seem to follow conventional aggro patterns, be careful on pull with aggro. Adds can be killed via AE damage. Stacked on tank. Red text joust, EVERYONE must joust, otherwise 30s of No Hostiles + No Beneficials. Adds will memwipe shortly after first red text (If...
11-26-2013, 04:42 AM by EQ-Raiders
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Raid must stack up, will spawn a Whirlwind on pull. Raid must move from whirlwind. Otherwise you lose mass power. Raid + Tank moves sideways across the room in small stages (about 10-15m). 3 of the Squares on the floor is a safe distance. After about the 4th Whirlwind, mob will start creating Yel...
11-26-2013, 04:42 AM by EQ-Raiders
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Easy, peasy, lemon squeezy. The only trick to this encounter is picking up the invisible named at the start. You will notice 4 alcoves where the named are, with Rwnzak out in front. The alcove with no named in front of it has an invisble Assassin waiting to pounce. Have a Tank with good AE control...
10-26-2009, 05:51 PM by Superlative
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