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3 adds skeletal vipers ^^^ The Fight ---------- Going up the ramp will spawn him and trigger agro. A decent strategy is to have casters and healers up top. The tanks and melee will be down in the pool area. The MT should be able to stand near the vase/post thing on the lip of the pool and stil...
03-21-2008, 04:10 AM by EQ-Raiders
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This mob is same as the others from this instance, he must be triggered to be able to attack him, talk to NPCs in Doomcoil room and then trigger this mob, have 1 person trigger him from outside of raid for safety reason :D This is a Skeleton type mob, he comes with 2 adds both skeletons also, he ha...
05-29-2008, 05:31 AM by Unis
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Another mob in the Protector's Realm Instance, triggered by hailing the mob after you have spoken to the NPCs in Doomcoils room, have someone trigger this mob before you fight it. Mob has 2 ^^^ Skeleton Adds, all mobs are skeleton types so Strikes work. Every 40s or so Mob will cast Touch of the f...
05-29-2008, 05:25 AM by Unis
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Common Strategy: He will become agro when Venekor is engaged. He will not attack, however, until he gets line of site of someone in the raid party. Suggest fighting Venekor down to 10% or so, and then having someone trigger Varanak. This is the safest way to defeat both encounters (assuming you e...
03-15-2008, 03:58 PM by EQ-Raiders
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Comes with 2 heroic adds right away. Every 30 seconds a set of swarmers will spawn on your raid. These must be burned as fast as possible. The key to the adds is the one ghost swarmer called "A Spiritual Swarmer" This add has to die within a few seconds of spawning. If let alive you will trigge...
03-15-2008, 04:42 PM by EQ-Raiders
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