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Balor is the first mob in this zone that can be considered a DPS check. You will find Balor standing on the middle of the bridge after teleporting to Wing 2 in Underdepths. You do not have to fight him on the bridge as he can be pull to either side without the encounter breaking. The first part o...
04-26-2012, 06:49 AM by EQ-Raiders
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Haephaus is like a version of The Clockwork Menace. There are three forge areas near him. One behind him, one to the side of him and one in front of him. Here you will see three items. The items are Shield, Armor and Weapon. When you start the fight a timer will start. You will have 60 seconds...
09-03-2010, 06:59 AM by EQ-Raiders
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The only reason this mob is listed as stressful is because of the level of lag you will encounter with this guy. Even if you are the only guild there the lag will probably be pretty amazing. First, in order to do anything with this encounter atleast one person in your group will need to right-clic...
03-26-2010, 12:04 AM by EQ-Raiders
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Armor has an AE Fear (MENTAL) that lasts for roughly 15 to 20 seconds. He is also immune to Fighter taunts, so rogues HAVE to tank him. Does memory wipe every 20 or 40 seconds and goes for healers. You will see when this happens by his emote, "Heal No More!". He is not an overly powerful mob,...
06-28-2015, 10:51 PM by EQ-Raiders
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Spawns groups of adds in one of three locations that are in set rotations. Tactician: Disables mem-blur. This occurs every 5-6 seconds, if you do not disable Armorsmith: Enables minimal health regen, and more mitigation. Energizer: Reduces the AE damage. Weaponsmith: Disables the 8 secon...
01-01-2008, 08:57 AM by EQ-Raiders
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