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First thing to know about this encounter is that this encounter is easily beaten by killing the Princes in a certain order. The order typically is Urbaniok, Kulkak and then Strixus. Small adds will spawn during the encounter that do randomly taunt players. Make sure to have target macro's set up ...
03-15-2008, 04:37 PM by EQ-Raiders
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Malteor is an interesting fight with a detriment effect that is handled in a similar way to how the noxious detriment is done on Lichlord Skulldugger in Vallon's Tower. First, it should be known that there is a Red Text Warning on this encounter that must be jousted and either moved or Stoneskinned...
04-26-2012, 08:36 AM by EQ-Raiders
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This is arguably the easiest fight in this particular zone. This is the mob your raid force will want to start with. Gunnr is a pretty straight forward mob. His AOE's do not hit for that much but he will spawn tank specific adds periodically through the fight. These adds are timed and are roug...
02-22-2011, 08:49 AM by EQ-Raiders
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This encounter has a lot of moving parts, a lot of places things can go wrong. To begin, Tyrannus comes with six adds which must be dealt with quickly, right at the start. Generally, having the Offtank pull the encounter, and letting the MT Rescue Tyrannus is the best bet for a clean, repeatable p...
11-27-2009, 11:02 PM by Sude
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Stranger Stalker is a triggered event that will occur when you proceed toward the General's room. You will see a triggered zone message, "You hear a strange slithering sound." The Strange Stalker will then spawn on your raid the next time you start an encounter. You want the Stalker to spawn on y...
06-27-2009, 08:50 PM by EQ-Raiders
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