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Your raid will want to set up three points of attack for this encounter; one for Sevalak, one for Tempestor and one for the adds. If Sevalak and Tempestor get too close they become empowered. Sevalak also has a knockback component so tanks pulling the names will want their back to a wall. About...
09-09-2012, 06:11 AM by Sanction
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You don't actaully fight Tallon directly but he will port around the room shooting arrows at you. Make sure your raid never turns their back to Tallon as Tallon will only attack those who do not face him. Tallon's attacks are very potent if this happens. Three different adds will spawn on incomi...
08-10-2011, 05:25 PM by Sanction
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Mikill is actually a rather easy fight once you discover what to do to beat him. His AOE's are not that special but you do need to mindful of his Trauma AOE. This needs to be cured right away. If you do not have a Shaman in each group you will want to joust this AOE if you tend to die from it. Y...
02-22-2011, 08:49 AM by EQ-Raiders
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Modrfrost will spawn adds that drop items that need to be used to cure members of your raid of a specific Elemental Detriment before it spreads to the rest of your raid and for also curing a Curse Detriment. ModrFrost really has no hard hitting AOE's to worry about it. This fight is all about savi...
02-22-2011, 08:48 AM by EQ-Raiders
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The Construct is activated by getting close to him so keep your distance at first while you plan the encounter. The basics of this fight are as follows: The Construct has three consecutive AOE's that you will need to joust. These AOE's are Two Noxious AOE's Followed by a Trauma AOE. There is a...
10-28-2010, 07:10 AM by EQ-Raiders
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