Raid must stack up, will spawn a Whirlwind on pull. Raid must move from whirlwind. Otherwise you lose mass power. Raid + Tank moves sideways across the room in small stages (about 10-15m). 3 of the Squares on the floor is a safe distance. After about the 4th Whirlwind, mob will start creating Yel...
11-26-2013, 04:42 AM by EQ-Raiders
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Thet is a rather fun fight. The hardest part of this fight is calling out the proper curses and assigning people to the right spots. First, Thet is located in the pool of water invisibile. If you can send a FD'er down the hill alongside, out of raid, you can spawn him easily. Pulling Thet for the f...
07-04-2009, 11:16 PM by EQ-Raiders
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Spawning Atrebe requires the item from killing the first pair of twins in Kor'Sha. The key to this fight is Magic and Poison resists. Joust the two AOE's but your dps should not be facing Atrebe at all. Since 'Force of Atrebe' kicks you in whatever direction you are facing choose a spot where y...
11-29-2008, 02:52 AM by EQ-Raiders
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