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This mob was a little tougher than Sparerib, we pulled him down the ramp half way to the flat area so there were no line of sight issues. Once down focus on damage, the named will have 2 power drain abilities a curse and a hate dump. He will also periodically port to different members of your raid. ...
07-02-2011, 12:51 PM by Edrickx
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Horraastaas is a pretty straight forward mob when you learn its secret. The main thing about Horraastaas is that when he takes damage you will steadily spawn little adds. These adds need to be pulled to the "nests" around the area to get rid of them. You can click each nest three times to get ri...
09-16-2010, 07:47 AM by EQ-Raiders
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Druushk is a big baby once you get used to him, all these claims about him being extremely hard is because people aren’t able to perform. But, here is the way most guilds are killing Druushk First you want your MT group to consist of a Guardian, Dirge, Defiler, Templar, Warden, and Mystic. Your...
06-06-2008, 02:44 PM by
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Notes: Heals for ~140k HP every time a player dies. He does not heal when he kills pets or dumbfire pets. To start this fight have the entire raid enter the room. Whoever received the 4 skulls from killing the skeletons needs to right-click Meldrath and hand them over. This is often the first per...
01-24-2009, 03:51 PM by
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Zarda and Kodux is the second last encounter in the Temple of Kor-Sha. Before engaging make sure you have cleared all the wandering adds. Make sure to kill the assassins that are hidden in the waterfalls. And finally make sure you have killed the golems in each room of the names. Split your raid...
02-05-2009, 07:28 PM by Mindeen
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