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Ingolf Arnar is a pretty straight forward encounter. The first thing to know about this mob is that you will need an even balance of mage/healer dps and scout/fighter dps. During the fight adds will spawn named either 'a physical phantasm' or 'an arcane phantasm'. You would be right to guess that...
09-19-2012, 05:24 AM by EQ-Raiders
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Between 100% - 50% is just straight burn. 1. She will periodically port someone and 'bite' them for about 30% health then knock that person back and come back to the raid. 2. There is an elemental AoE that hits pretty hard if not cured. 3. She will cast a curse on a single person that debuffs pot...
03-17-2011, 06:14 AM by EQ-Raiders
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This named does not hit very hard. He has as 1 elemental ae that is 180 Front/rear, 9 - 15 - 200 meter range. Two adds are attached to the named on pull. Adds will spawn at 75% - 50% - 35%. First add is a Coldain no dmg aoe, but a small frontal knockback. Second add is a Wurm, that has incur...
02-22-2011, 08:53 AM by EQ-Raiders
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Kreeger is a very simple fight if you remember one important thing. Your raid must stay within 15 meters of him. 10-15 meters is the ideal spot to stand from him. His AOE's hit harder closer than 9 meters and beyond 15 meters. Stay in this sweet spot and you will take the minimal amount of damage du...
02-22-2011, 08:44 AM by EQ-Raiders
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He lives in the rat area in that area where the red target circle area is. He has no hard mode. Cogglius curses the 3 closest folks to him occasionally and if those folks are fighters they will be hit for less vs non fighters who will be hit much harder. Has a few other AOE's but they are fai...
04-01-2010, 04:28 AM by Khatiru
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