There are two parts to this fight. The first part takes place on the south side of the bridge and the second part on the north side of the bridge. He will cast two abilities, one every 30 seconds. To prevent your raid from dying to them, you will need to kill books. Psychotic books block the P...
01-03-2008, 10:27 AM by Vizshus
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Fairly straightfoward ring event followed by named. The ring event and named mobs all come in from random sides. First set of mobs in the ring event is spiders, they are not grouped. Lightweight. Next set of mobs int he ring event is skeletons in groups of 3. They hit a good bit harder. Finally, w...
03-31-2011, 03:33 AM by Drax
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Z, U and A is a tricky encounter if your guild is not mostly HM geared from original DOV raid instances. The thing to watch out for on this encounter right away is 'Combat Madness'. This effect is a curse that lands on Scouts and Mages in your raid. It will always be present on someone in your r...
08-02-2011, 03:20 PM by Tomatoh
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Argos is the main named in 'The Menagerie' encounter in MMP. He is a three headed dog and only fought if your raid chooses to not fight Miragul. Once the adds are down Argos is a pushover. He just has alot of HP. The other mobs and abilities are: Eesaad the Fierce Two abilities all of which are...
01-05-2010, 11:11 PM by EQ-Raiders
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Zarda and Kodux is the second last encounter in the Temple of Kor-Sha. Before engaging make sure you have cleared all the wandering adds. Make sure to kill the assassins that are hidden in the waterfalls. And finally make sure you have killed the golems in each room of the names. Split your raid...
02-05-2009, 07:28 PM by Mindeen
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