Comes with 4 Adds at start. They don't seem to follow conventional aggro patterns, be careful on pull with aggro.
Adds can be killed via AE damage. Stacked on tank.
Red text joust, EVERYONE must joust, otherwise 30s of No Hostiles + No Beneficials. Adds will memwipe shortly after first red text (If...
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11-26-2013, 04:42 AM by EQ-Raiders
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This mob was a little tougher than Sparerib, we pulled him down the ramp half way to the flat area so there were no line of sight issues. Once down focus on damage, the named will have 2 power drain abilities a curse and a hate dump. He will also periodically port to different members of your raid. ...
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07-02-2011, 12:51 PM by Edrickx
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"Rage" can be a block for some small guild groups with dps and heal issues. Rage is probably the most punshing fight in this zone from a damage standpoint.
Rage will immediately spawn a epic x 2 hand that you will NEED to burn down asap. You can not damage Rage until this hand is dead. There wi...
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03-17-2011, 06:13 AM by EQ-Raiders
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Exactly the same kind of fight as the heroic version. This version does output a little more dps however.
Unless you get backed up on adds and fail to destroy the corpses of the adds you kill you should not have any issues healing this fight.
If you fail to destroy one corpse you might see the mo...
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03-17-2011, 06:13 AM by EQ-Raiders
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Parah'Celsis has a few ae's.. arcane and elemental.. 1 is a knockback.. 1 is a snare (arcane)... a yellow screen that if you damage him it damages you until it wears off.. only 1 of these is curable btw
You will need to right-click him once he does his ritual to prevent him from escaping and i...
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02-14-2010, 08:22 AM by Khatiru
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