Will curse whole raid on pull, just a ticking AE damage curse that can be cured through fight. Best to cure these all asap.
Every 30s, he will set either the Outer rooms, or the Middle room on Fire, which is instant death for people in those rooms. You can only have maximum of 6 people in each room...
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11-26-2013, 04:44 AM by EQ-Raiders
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Marn will spawn Pools on the ground which must be avoided. At 75%, named stoneskins, and spawns 3 adds. Yurit, Kyris and Badum.
Yurit is a healer, and if able to cast, will cast a very large heal with no cast bar. Yurit must be mezzed/stunned at ALL times.
Kryis must be killed by DPS, then...
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11-26-2013, 04:44 AM by Cheesy
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Named will periodically charm the MT.
Must have 2 tanks on named ready for this (Neither of them a Paladin, unless you want to have him % base heal the named)
Will spawn large groups of snake adds, that are a dps check. If not killed quick enough, cause a large fatal AE that is usually a wipe. Rou...
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11-26-2013, 04:43 AM by EQ-Raiders
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Raid must stack up, will spawn a Whirlwind on pull.
Raid must move from whirlwind. Otherwise you lose mass power.
Raid + Tank moves sideways across the room in small stages (about 10-15m). 3 of the Squares on the floor is a safe distance.
After about the 4th Whirlwind, mob will start creating Yel...
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11-26-2013, 04:42 AM by EQ-Raiders
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This is a fairly strait forward fight not requiring any special ACT, GC, or RH calls outs. Try and pull the roamer from behind him so that it does not add on someone during the encounter.
Fight him pretty much where he is so that you are equal distance from either side of the room. The named ha...
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12-07-2012, 04:57 PM by Demilitch
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