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This fight has a couple phases. Phase 1: Jessip will have text appear in (NPC Say?) that states "Jessip Daggerheart is attempting to sneak up on , but they haven't noticed". When this happens, the player chosen needs to target the invisible/stealth version of Jessip standing right be...
04-13-2015, 04:13 AM by Drax
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Anoying Mob. First when you get to 75% she will heal back to 100, thats the only time she healed on us. Throughout the fight people will get ported downstairs, and have to kill copies of themselves. Its very important that you find all THREE of the pats, and kill them before you start. The tan...
03-17-2011, 06:13 AM by EQ-Raiders
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So, on pull, six people get a red message on their screen, three for each of the two mobs that spawn. If you get a red message on pull, you WILL be able to hit one of the two mobs that spawns, but not both. Make sure you find your mob. These mobs have a set time limit to die. If they do not ...
09-04-2011, 04:44 AM by Sude
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Saalax is a big Burn and big heal fight. It would be ideal to have three tanks for this fight but you can do it with two with enough dps. Saalax mem-wipes quite often so you will want to have two tanks fighting for his aggro. The adds that come with Saalax are basically two smaller copies of him...
02-03-2011, 11:29 PM by Galvin
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