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Burn named. Will spawn adds at 75%, which must be Offtanked for a while. When killed, they will buff the named. Will randomly port 3 people to the pools + lower platform throughout the fight, and spawn little heroic adds that can just be killed by raid. Burn named down to 15%(ish), burn adds, ki...
11-26-2013, 04:43 AM by EQ-Raiders
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Comes with 4 Adds at start. They don't seem to follow conventional aggro patterns, be careful on pull with aggro. Adds can be killed via AE damage. Stacked on tank. Red text joust, EVERYONE must joust, otherwise 30s of No Hostiles + No Beneficials. Adds will memwipe shortly after first red text (If...
11-26-2013, 04:42 AM by EQ-Raiders
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2 AoEs - Trauma based. Riftwave - Minor damage, stuns those within 10m radius, dazes those outside of the 10m radius. Uncurable, about a 6s duration. Protectors Strike - Hits roughly every 30s. High damage Trauma AoE. Basically a HP check on the raid. - Often occurs around same time as the Rift. ...
11-26-2013, 04:41 AM by Cheesy
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Saalax is a big Burn and big heal fight. It would be ideal to have three tanks for this fight but you can do it with two with enough dps. Saalax mem-wipes quite often so you will want to have two tanks fighting for his aggro. The adds that come with Saalax are basically two smaller copies of him...
02-03-2011, 11:29 PM by Galvin
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In the chess game before Corrival, you have to make checkmate on him in THREE moves, which means that the third and final move must be checkmate. That means do not move the bishop. If you fail to do so, its a raid wipe. Once you defeat him in chess, he comes out to fight you. He has a knockback...
05-28-2010, 07:56 AM by
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