Drels Ma'gor uses the following abilities as recorded by act during our encounter: Abyssal Bolt: a 1-2 hit poison damage (20K -76K) each hit. Abyssal Claw: a 1-2 hit poison damage (9K - 72K) each hit. Arcane Dissipation: this is classified as 'relieves" under damage and dispels all bu...
11-20-2012, 01:08 AM by Andros
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Blazeclaw will be your first encounter in this zone dealing with a group of spawned enemies. Every 45 seconds or so he will spawn a group of adds of different class types. The group is "a dracurian" warrior, warlock, thug, mentalist and inquisitor. These adds do not do much damage but the warrior...
04-26-2012, 07:27 AM by EQ-Raiders
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This mob has a reactive buff on him that must be cured from your raid. If not your raid will explode. After the named's adds are all dead he will begin to drop a crystal on himself. You must move atleast 35 meters away from this crystal. As soon as you see it drop down its time to drag the named...
04-25-2010, 07:55 AM by EQ-Raiders
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Waansu in some ways is easier than Perah'Celsis if your healers can keep up with the three successive AOE's. Using an AOE prevent on incoming will definitely help while you are getting Waansu placed. The only place you can tank this mob is near the Griffin tube in the NW corner of the room. Now...
02-14-2010, 08:26 AM by EQ-Raiders
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This encounter has a lot of moving parts, a lot of places things can go wrong. To begin, Tyrannus comes with six adds which must be dealt with quickly, right at the start. Generally, having the Offtank pull the encounter, and letting the MT Rescue Tyrannus is the best bet for a clean, repeatable p...
11-27-2009, 11:02 PM by Sude
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