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This is a fairly strait forward fight not requiring any special ACT, GC, or RH calls outs. Try and pull the roamer from behind him so that it does not add on someone during the encounter. Fight him pretty much where he is so that you are equal distance from either side of the room. The named ha...
12-07-2012, 04:57 PM by Demilitch
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Drels Ma'gor uses the following abilities as recorded by act during our encounter: Abyssal Bolt: a 1-2 hit poison damage (20K -76K) each hit. Abyssal Claw: a 1-2 hit poison damage (9K - 72K) each hit. Arcane Dissipation: this is classified as 'relieves" under damage and dispels all bu...
11-20-2012, 01:08 AM by Andros
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You will need a lot of dps and a lot of heals for this fight. Four banners will spawn around the room during this fight, each one related to an arch-type. The banners spawn in the same place each time and in the same order. The order will be fighter, mage, scout, priest. Killing these banners ...
08-09-2011, 05:59 AM by Sanction
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This is arguably the easiest fight in this particular zone. This is the mob your raid force will want to start with. Gunnr is a pretty straight forward mob. His AOE's do not hit for that much but he will spawn tank specific adds periodically through the fight. These adds are timed and are roug...
02-22-2011, 08:49 AM by EQ-Raiders
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The deal with this mob is that you can choose to fight only one of these mobs. You will notice when inspecting the mobs they have a buff on them that enhances there damage. What you want to do is remove one of the mobs from the picture. The encounter has 4 total mobs as a part of it and if you n...
02-22-2011, 08:43 AM by EQ-Raiders
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