Tank him far enough from the fountains in-zone to keep his stoneskin off him but within range of a raid force that's stacked up close to, or in, the fountain. Every 45 seconds he will shout "Catch!" and up to 3 raid members will end up with a dull elemental. These players must jump into a fountai...
01-09-2015, 12:49 AM by aquareflections
Author:
Users:
Comes with 4 Adds at start. They don't seem to follow conventional aggro patterns, be careful on pull with aggro. Adds can be killed via AE damage. Stacked on tank. Red text joust, EVERYONE must joust, otherwise 30s of No Hostiles + No Beneficials. Adds will memwipe shortly after first red text (If...
11-26-2013, 04:42 AM by EQ-Raiders
Author:
Users:
Anything you can bring to this fight for fear immunity and power regen will be a huge help. Set up two points for your tanks to joust to and from for the red message. This is not one that can be death saved as it will continue to hit until the player dies. You will also want a spot for raid mem...
10-24-2012, 12:56 AM by Sanction
Author:
Users:
Add names - a mischievous sorcerer – viewable without vision - spawns and can get stuck in the house between the water and mischief spawn - a stealthy protector – Viewable with the vision - a gigglegibber prankster – pops shortly to disappear again don’t even do anything with these General...
01-08-2008, 08:17 AM by EQ-Raiders
Author:
Users: