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Raid members must be within 17m of Named/Adds as much as possible. Trauma based AoE - Runic Vortex. Happens roughly the same time the adds pop (every 45s). Adds will spawn that need to be killed. They will pop the top of the room entrance ramp, or bottom of the room exit ramp. Curse called Clean...
11-26-2013, 04:42 AM by Cheesy
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Blazeclaw will be your first encounter in this zone dealing with a group of spawned enemies. Every 45 seconds or so he will spawn a group of adds of different class types. The group is "a dracurian" warrior, warlock, thug, mentalist and inquisitor. These adds do not do much damage but the warrior...
04-26-2012, 07:27 AM by EQ-Raiders
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Glokus himself is rather straight forward with a red message joust that hits every 50 seconds ("Glokus gathers the forces of the wind around him") and an arcane AoE knockback, it has a 30 meter range if you want to avoid it. The first part of this fight is dealing with additional named adds and m...
01-09-2013, 10:26 PM by Sanction
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For this fight you will want to figure two spots, about 25 meters apart for your tank and raid to be. Tormax or the adds don't have any major knockback so this can be tanked in the middle of the room. It will probably easiest to have a pet class pull Tormax from his throne rather than have the tan...
02-22-2011, 08:50 AM by EQ-Raiders
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Stranger Stalker is a triggered event that will occur when you proceed toward the General's room. You will see a triggered zone message, "You hear a strange slithering sound." The Strange Stalker will then spawn on your raid the next time you start an encounter. You want the Stalker to spawn on y...
06-27-2009, 08:50 PM by EQ-Raiders
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