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Will curse whole raid on pull, just a ticking AE damage curse that can be cured through fight. Best to cure these all asap. Every 30s, he will set either the Outer rooms, or the Middle room on Fire, which is instant death for people in those rooms. You can only have maximum of 6 people in each room...
11-26-2013, 04:44 AM by EQ-Raiders
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Sullon Zek is a very straight forward encounter. For the most part the fight is based on several timers which control the adds that pop and a weapon rack that you need to destroy. You will need big heals and big dps to drop this encounter. This encounter begins the second anyone in your raid ...
08-02-2011, 02:58 PM by Tomatoh
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Haephaus is like a version of The Clockwork Menace. There are three forge areas near him. One behind him, one to the side of him and one in front of him. Here you will see three items. The items are Shield, Armor and Weapon. When you start the fight a timer will start. You will have 60 seconds...
09-03-2010, 06:59 AM by EQ-Raiders
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Krastas is Melee only: Any type of spell damage or debuff will deal massive damage back to you. Some ae proc abilities count as a spell. Keep an eye on what abilities you use or you may die alot. Odaufe is Caster only: Any type of melee will deal massive damage back to you. Once again check your ...
06-15-2010, 09:52 PM by Khatiru
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Before engaging Silverwing have the raid stand outside the room. Have the monk/bruiser disband and a pet class that can feign death (spell or tinker item) disband also. The monk should have the wrench from the Taskmaster's room. Have them go around and disable all the machines they can without ag...
02-04-2009, 07:37 PM by Mindeen
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