Selrach Di'Zok (Overking)
by Mindeen
The Overking is the final mob in the Temple of Korsha. Make sure the assassins are cleared out of the pools before engaging him or they will join the fight. Setup with heat resist gear if you are low, and have the troub run the heat song.

The off tank group should be a good AOE setup. For example a paladin with amends on a warlock or swash.

The main tank group can use a third healer to deal with the incredible amount of curing required. Ideal setup for your first time would be Guardian, Templar, Defiler, Warden, Coercer, Dirge. Keeping this group cured is important due to the large amount of stun/stiffles caused by the Mentalist adds. Having your healers set up /tell macros to assigned casters to cure them is a good idea also.

Due to the fact the MT will be taunted off the Overking often it is a good idea to make a target macro that you can keep clicking to get your target back: /tar sel

Everyone should setup just before the two pillars. The fight will start with the MT running to the throne and holding the Overking there. The rest of the raid goes into a tight group directly in the middle of the two pillars and starts AOEing. The offtank should pull the 5 adds to the raid cluster and hold them there so AOEs have maximum effect.

Once the first set of heroics are dead you will get a continuous spawn of weaker heroics that have stunning casters called Mentalists. When these waves pop bring down the Mentalists first.

Once you have the waves under control you can assign more single target damage type scouts to work the Overking with the main tank. Figuring out just the right number of people you can take off the adds and put on the Overking will speed this fight up.

Now during the fight two AOEs will go off. One is called Concusive blast. It is magic based, hits every 52 seconds, and is fairly weak. The real AOE of concern is the heat based one that hits every 30 seconds. This is the reason the Overking must be kept away from the raid and using a tank with good heat resists like a guardian helps on the healing.

Once things are under control the tank needs to move the overking from the throne back to the other side of the raid past the pillars. Wait for the mentalists to be dead from the current set of adds, and for the heat AOE to have gone off. Once the heat has been cured and there are only a couple adds up then pull the overking through the raid force and onto the other side. Thought snap is useful here.

The best spot is to run through the raid and go to the left. There is a point where he will leash so don't go that far. And never do this off the beginning, wait till he is around 80% to do this. He should be far enough from the raid that the heat AOE doesn't do much damage to them. Don't pull against the wall though, you need to be in the center of the left area so when the flame adds come they don't all come around the side.

Once you get him to 58% he is going to start speaking. At this point make sure the person who has the sword from Pawbuster is cured of all effects so they can use the sword on the Overking. This will disable his brutal AOE. The guardian must also Tower of Stone at this point since the Overking will do one AOE anyhow. If Tower of Stone is up it will nullify the initial AOE and you are good to go for the final part of the fight.

The Overking is now upset and will be calling in the flames from the fire pots around his throne to come help him. If they reach the Overking he gets to do his AOE again which is bad news. If you target the flames directly without them getting far enough away from the throne area they will port you to the Overking and he will one shot you. The trick to this is to instead let them funnel through the raid force that is between the two pillars and have them use their blue AOEs to drop the flames without directly targeting them. They have 20k hit points and drop with 2-3 aoes. So just keep your casters blue AOEing these.

Now there will be a couple that sneak around the pillars on the outer sides. Call these and have a brig or some other class assigned to go and kill them. Keep this up and he will die.

On a side note like most of the bosses if you die you heal them 2%. Keep this at a minimum to shorten the length of the fight. The Overking has very little hp, but if he is healed all the time it can make the fight longer than it needs to be.

Other things to note is that the adds are heroic, so stuns/stiffles/roots all work. As well never revive during the fight, you will break the encounter due to the leash.
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Details
Name of Raid Encounter:
Selrach Di'Zok (Overking)
Zone of Encounter:
The Temple of Kor'Sha
Level # of Difficulty:
84
Attack Types:
Magic
Elemental
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