Have one person raise the south bridge then move out to Digg's island and raise the west bridge. Skirt the edge of the island to move from one brick to the other. Digg has a fairly small agro range.
Positioning/Pull
To start, everyone should be standing on the floating bridge close to Digg’s island. On pull, the Main Tank will rush Digg and then everyone runs past the tank to get behind Digg. Digg should be kept facing roughly the same direction as he was before he was engaged but perhaps pulled 1 or 2 steps forward.
The raid force must get right on Digg’s ass, extremely close to him. Do not stand a few feet back, or off to one side, as you will get hit by the 180 degree frontal AoE.
On pull, nobody should be doing any DPS except the Main Tank.
During the fight, have your Trauma cures ready as you can die incredibly fast from the Trauma that Digg repeatedly puts on the raid force. Orange Dome
During the fight, Digg will cast a bright Orange dome spell. When it dispels, everyone outside of the dome will be knocked back and hit for damage. If you are outside the dome and are blown up onto solid ground, you will be killed.
Badger, Mushroom, Snake
Every 30-45 seconds, Digg will call out in Serillian (‘Language of the Dust’) for BADGER, MUSHROOM, or SNAKE. There are two designated Runners who will be picking up these Totems and dropping them at Digg’s feet.
BADGER: STOP ALL DPS until you hear the Runner say ‘Badger Down’. Otherwise any damage you do will be reflected back onto you or the raid.
MUSHROOM: Continue DPS and turn on Melee Autoattack (even mages and priests).
SNAKE: Maximum DPS and keep Melee Autoattack on. To stop him from doing Massive Healing, everyone needs to be autoattacking here as every swing has a percent chance to stop the heal.
55% to 30%
At 55%, it will be called out to burn Miracles and Blessings and bring up raid DPS to the max to burn Digg down from 55% to 0% as fast as possible.
If you need to take a few steps back at this point to do Ranged DPS, go ahead, making sure you are completely behind Digg, and watch carefully for his orange dome and run inside so you don’t get killed. 30% to 0%
At 30%, he will start choosing random totems to call. So be ready to Stop DPS if he calls BADGER and resume DPS if you hear Badger DOWN.
Healers/Rezzers
If you need to Resurrect someone, please turn around so you are back-to-back with Digg. Otherwise, when you rez someone, they will be resurrected in FRONT of Digg and die instantly. If you are being rezzed, please be extremely careful that you do not run out in front of Digg.
Tank Positioning
The Main Tank will take two steps to the left or two steps to the right based on the totem being called to turn Digg away from the runners so they don’t get hit by the frontal AoE.
When BADGER is called, Main Tank takes two steps to the LEFT.
When SNAKE is called, Main Tank takes two steps to the RIGHT.
Runners
There will be 3 runners chosen for this fight. Primary, Secondary, and Backup. Backup steps up if either the Primary or Secondary fall down the pit and cannot be revived.
Runners need to click a small golden bar on the ground in front of the appropriate Bridge to call up that Bridge. Then they can run across and get the totem. DO NOT TOUCH THE “main” GROUND, stay on the bridge.
BADGER is East, MUSHROOM is North, SNAKE is West.
When Digg calls out in Serillian for BADGER, MUSHROOM, or SNAKE, the runner will go and get it. If you are holding BADGER totem, then you are immune to the orange AoE and knockback. If you are holding MUSHROOM or SNAKE totem, you must be inside the orange dome when the AoE goes off or you will get knocked back.
It should not be necessary to “jump” when traversing the bridges between Digg’s island and picking up the Totems. Stay in the center and don’t stop and you should not fall through the cracks. Use of various illusion forms or totems may be desirible for smaller avatars.
Runners should preferably have a Featherfall cloak so if they get knocked back/forward, they can float to a bridge. If a runner gets knocked onto the land surrounding Digg’s island, they will be instantly killed.
Runners can safely DPS during the fight.
If 2 different runners pick different bridges, then all other bridges will fall and totems despawn. Runners should watch the other runners to make sure they are not getting confused on which bridge to call up. Runners at 60%
At 60%, get both runners ready run to the Snake every time they can get it. Do not wait for Snake to be called!! Drop as many snakes as you can, as each one has a Proc which prevents his healing. Runners must be very careful to time their runs to the snake in between the orange AoEs.
Background
Badger - Stun/Stifle and damage shield reflected back onto the player (not the raid) if you DPS. Stop all DPS.
Mushroom - incurable Noxious DoT.
Snake - Incredibly fast self-heal of 40k hps.
Conclusion
Other than that, it’s just a matter of staying focused and folloing the MT’s lead whenever the MT needs to adjust position depending on which Idol Digg calls for.
Written by Feldon on Saturday, September 26, 2009 at 4:15 pm on Eq2wire
The following Information was copied from Eq2Wikia.com
The Fight
Badger
Digg spams "Badger!" at the raid and every attack that lands has a chance to stun the person that dealt it for a short time. DPS through this effect. Healers should NOT DPS during this fight at all because of this effect.
Mushroom
Digg spams "Mushroom!" at the raid and applies a 20-30 second duration poison debuff/DoT to the raid that stacks with itself up to five times and is uncurable. DPS through this effect. It will not last long now that the raid is no longer being chain stunned.
Snake
Digg spams "Snake!" at the raid and starts to rapidly regenerate health. At this point the "Snake" effigy will start to spawn on the small platform next to the raid. Designate one or two people to continuously pick up the snake and place it at Digg's feet. This will slow down his health regeneration to a manageable level. Keep moving the "Snakes" onto his feet and DPS through the effect.
Orange Bubble
At different time throughout the fight in addition to the Badger/Mushroom/Snake effects Digg will cast an "Orange Bubble" around himself that will persist for a few seconds before explosively dissipating. When the "Orange Bubble" bursts anyone caught outside it will be flung across the pit that Digg is situated in and damaged heavily. Since the raid should be standing on his tail with the exception of the MT who is right in front of Digg, no one should be affected by this AoE.
Order of Effects
Digg calls "Badger!" from 100% to about 80%, "Mushroom!" from about 80% to about 50%, "Snake!" from about 50% to about 20%, and seems to randomly choose one or two from about 20% to 0%. Stay attentive near the end in case he repeats "Snake!" in which case start using the spawned effigy again.
Known Bug
If the raid fails to kill Digg the first attempt some raid members may not be able to see/target him on subsequent pulls. If this happens the simplest fix is for those affected to zone to Lavastorm before returning to Ward of Elements.