If your guild is good enough to get past Reg/Reg, then one group should be enough DPS on either of these. I really never paid much attention to the "actual" DPS, I just know that we generally kill our target (I'm in the shield group) with about 10-15 seconds to spare.
Generally, I'll hold on to things like EB and ET just in case we have something unfortunate happen in the process of getting our target dead and we need a quick boost to catch up.
In some cases, I even have time to send my pet against the named for a few seconds.
My group is typically: Defiler, Inquisitor, Troubador, Illusionist, Wizard, Conjuror (me).
Our Axe group is typically: Mystic, Inquisitor, Coercer, Dirge, Brigand, Shadowknight
Do you know how much dps you have on axe and shield and on the named?
We're gonna try him again on Tuesday I hope, and it would be nice to know how much dps we need to bring
Thanks again for replies
What we do is basicly having 2 groups on namer and 1 on shield + 1 on weapon if weapon side is getting into trouble the dps group on named turn and burn and then go back to named.
Thanks moonwizard.
Maker sense. We put too much dps on the items (killed them in 30sec) so more dps on the named then