Trajin Cedon
by EQ-Raiders
Trajin Cedon is a very easy encounter compared to Kage-Zonn that you just did.

You can not kill his adds before him so just concentrate all your burn on the named. If you kill his adds you may infact live but he does a Harm Touch type hit each time you kill his add. If you can heal through it, go for it, otherwise just leave them up.

When the mob reaches 12% if you dont have a AE blocker in each group you will need to get atleast 100 meters from the mob as he will do a massive nuke to anyone near him. This will pretty much insta-kill you. Make sure your tank has up his emergencies for this part as well as AE block wont help your tank.

After the massive hit he will go to the center of the room and start a script that he is building up powers from Zek. DO NOT DO ANYTHING!!! JUST SIT THERE. This script is about 60 seconds long and when it is done his new adds will disappear and he will reaggro your raid party. Just burn him down as this was a complete waste of time.

Pretty easy fight, grats on loots!
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Mindeen 05-04-2010, 07:46 PM

The way we do it is simple:

- Mem-wiping mobs with KB, tank against wall

ADDs

- Bring add down to 10% and have a brig pull it away from raid
- Then kill and it does massive explosion that may kill brig if not warded
- Have it far enough that it doesn't hit any other raid members (little past max heal distance)
- Do this for both then onto named

Pillars

- At 10% he pops two pillars, destroy those quick then finish him off.

Makes the encounter trivial.

Sude 04-27-2010, 12:32 PM

Quote Originally Posted by Fayteth View Post
If we have two tanks, we have 1 tank the named and 1 tank the adds, the adds explode when they get low, about 15%. The explosion is not bad for a tank but can 1 shot others, max casting range is far enough away to avoid it.

We kill the two pillar adds when the spawn as well, then finish off the named
That's what we do.

Fayteth 04-26-2010, 05:10 PM

If we have two tanks, we have 1 tank the named and 1 tank the adds, the adds explode when they get low, about 15%. The explosion is not bad for a tank but can 1 shot others, max casting range is far enough away to avoid it.

We kill the two pillar adds when the spawn as well, then finish off the named

The Vekk 04-26-2010, 02:12 PM

We did it diffrently, we killed the add to take them out of the picture all togther, the adds AE's doesnt seem to be that bad if you range from it and just have your tank eat the ae.

but the important part at 10% he ports to the center and starts casting a buff and summons to adds next to him,kill the adds to stop the spell he is casting. If he does finsh this Spell he gets a buff on him that makes him extremly difficult to kill plus starts to mem-wipe extremly fast.

this mob does heal of deaths and a possible bug with this named, after he does his spell succesfull or not if he heals above 10% when he would normaly die he seems to full heal. not realy sure if its a bug or not doesnt always seem to happen.

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