We took him down last night. So long as we kept the mages up at all times, we had no issues with the walls or the adds. I noticed there is a green emote when the mob kills the mages (something about a thrown-axe attack), giving you a little indicator that it's time to go rez them.
Still buggy. Half the raid kicked out of EQ2 each time the walls appeared on the carpet. Second waves and third waves of adds did not disappear even when the mages were up. 1 person died each time they were in the correct position behind a wall. However, after 3 wipes, and a less buggy fight, he went down.
Possible stealth change - sages need to be alive when the barriers are needed as if they are now casting them.
As of August 8th, this encounter has been buggy in that the walls do not appear at all. We tried zoning out completely as well as running to the spots where they normally appear. If you are doing this fight and he teleports to the center but no walls appear to shield you, you're not crazy - you've got a bugged version.
And yes, we've killed him before with basically the strat listed here. Seems to be a recent development with the walls not appearing at all.
Not buggy. Just not obvious at all. Here are the keys to making the walls work:
1. Shrink yourself. Especially if you are a large race. My Barbarian was constantly getting pwned in the face while standing right on top the others who were behind the same wall. I broke out my Mystic Moppet illusion, which comes with a shrink, and I never got pwned again.
2. When the walls spawn, run right behind one, get directly in the center and take one step backwards. You will live.
3. As soon as the walls explode get away from the tank. The named likes to frontal and AE auto attack as he is coming in.
The named has three things he does that you need to react to:
1. Walls. As mentioned above.
2. Adds. As long as you take care of the Erudites, 95% of the time the adds are taken care of, just keep an eye open for a stray add.
3. Pots. Two pots will spawn, one is right next to the cage, the other is on the opposite side of the room. Very soon thereafter, one person in the raid will get an uncureable elemental stifle on them. Someone in that person's group needs to click one of the pots to cure them. It must be someone in the same group or the cure won't work, and you don't get a second chance!
The named also has an elemental AE that is pretty nasty. You'll want to have good resistance to that, and cure it quickly.
The named has a close range trauma AE that is VERY nasty, called Brutal Charge. Get a timer on it and joust.