Updated and fixed some incorrect statements in the challenge mode version of this encounter.
Strat updated for Challenge Mode.
Also the stoneskin on the named CAN NOT be dispelled by the druid dispell.
That really is all there is. As a tank, the only thing I did even worth mentioning is us some sort of save whenever possible if I knew Divine Blast was coming. But really, it's nothing more than a 52 second cycle of killing adds and getting as much DPS on the name as you can.
We did it by putting a ranged DPS in the MT group. MT held the mob far away. MT group max range on MT. Behind the MT group we stacked up the rest of the raid in a very small area. 5 second warning on add pop.
Kill Constructs, kill adds, until you are caught up. Once you get caught up on adds, you do as much ranged DPS to name as you can after third Enraged dies. When the 5 second warning hits, everyone bunches back up as tight as possible, at range behind MT group.
We found it important to keep the raid bunch at range from the MT group due to the nasty Stuns / Stifles from the adds.
Your first kill will be a LONG fight. Ours was 35 minutes, I've heard of guilds over 50 minutes on their first kill. Power can be an issue.
Would anyone like to add more to the HM version of this named?
Hard Mode:
Non Agro pop (name stoneskins till he is dead)
Kill non agro (name reflects till first enrage is dead this is green buff)
Also once non agro dies, 3 enrage spawn about 1 second apart
You get a new non agro every 50-55 seconds off the top of my head
So basically have to kill non agro and 3 enraged in less then 50 seconds to get burn time on name, or split your DPS and just break even on non agro and enrage, as far as AoE's you can mitigate them same way you would any other hard hitting AoE's