Stage three is really simple if you have tanks who know what they are doing. Two tanks have a target macro for "/target A Yellow" and the other two have '/target A Blue". ALL group members target only their tank. When the red swap message pops, tanks hit f1 to target themselves and then as soon as the swap happens, spam the target macro and go to town.
I am curious though if this can be done with two tanks. Going to try it soon.
We use a warning when color switches are occuring and tell all our players to clear their target and turn off auto attack until they are sure of their target.
We pull the two mobs fairly far apart and then have all our players right on top of them so that even if they are force targeted, they won't be in range to hit the wrong mob. It's very possible that the force target has a limited range on it and that you won't get it at all if the mobs are far enough apart.
The swaps seem to come faster as the fight proceeds. It seems very important to do the initial burn on the third round very, very fast.
Mages and priests should not be using secondary and/or ranged items with ranged auto attack on them. Target locks can cause your ranged auto attack to damage the wrong mob.
Something thats kind of important and I dont think is mentioned is that the golems for 3rd stage do force taunts so its important to keep your ranged in a position where they wont accidentally be taunted by and be in range of the wrong golem.