Haven't noticed anything like that but they have a force target so should be kept away from MT group.
I know Dark Death hits harder the closer you are to the name, but does it also hit harder if the drake adds are too close to the name?
A few notes about the class adds. Choose a MA scout and a MA mage for the class adds. It just makes it easier. Also, choose a spot to drag the class adds away from your OT. This helps prevent the wrong people from hitting them with an aoe. Have your healers stand between the OT and the scout/mage pull location so they are in healing range of both. On top of your standard healing, it also helps if you have your healers cross heal the MA's for the class adds as they will be squishier than a tank. One last thing, healers seem to also be able to hit the mage add with arcane and elemental SPELLS (no combat arts) as long as they are far enough away and don't rip. I'm not 100% on that last one, but when I was doing it, I didn't see a stoneskin and seemed to be doing damage. I never did look in ACT to confirm this was working.
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Dark Calling lands at exactly the same time as "Dark Death", so just make sure to cure that curse.
Has anyone figured out a way to set up a trigger for Dark Calling?