Yes. One step every few seconds will do.
Do both arechtype adds have to keep moving?
DPS fight.
4 swarm adds every minute, warder first
Archetype add every minute, only that archetype can tank and damage add
first scout then mage
an amalgum of earth (scout)
an amalgum of air (mage)
Have to be moved constantly, if stationary for 3-5s, wipe.
Also 45s time limit per add or wipe.
Hard hitting arcane aoe, Slaughtering Cloud, 28s timer.
Every 120 seconds the aoe comes 5s earlier, (2min-23s, 4min-18s, 6min-13s etc)
If not cured with 4s, instant death.
Random elemental stun, random curse which roots and prevents hostile cast.
Priority for specific archetypes whilst add is up.
- 4 encounter-based adds spawn approx. every 60s.
an elemental warder (heals allies)
an elemental guardian (taunts enemies)
an elemental assassin
an elemental augerer
- Archetype specific add spawns approx. every 60s. It can only be damaged by its assigned archetype. If it's left stationary for too long, the raid wipes. If it's not dead by the time the next one spawns, the raid wipes.
an amalgum of earth (scout add)
Ancient Burden:
Primal Burden debuffs beneficial critical chance by an additional 110%
Vexing Woe:
85% of target 's power consumed will also be drained from target's health
Target will lose 595% more power when power is consumed
Cannot be modified except by direct means
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Merged Post
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Curse: Paralyzing Pain
Inflicts 45/0% of max health in mental damage on target instantly and every 6 seconds
this effect cannot be critically applied
Interrupts target
Target can not cast hostile spells
Dazes target
Roots target