Much like other mobs in this expansion this guy does a ritual that people need to joust out for. The range is about 20 meters for this mob to joust out. If you are too close you will be nuked and cursed. Everyone including healers needs to joust out for this guy as his curse does cover minimum he...
02-14-2010, 08:18 AM by EQ-Raiders
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This is a fairly fun fight. The most important aspect to survival here is Arcane resistance. You are going to take a ton of Arcane damage, this mob has three different AE's, all of which deal Arcane damage plus some other effect. I recommend going with 14k+ for your resists to that damage type...
02-14-2010, 08:13 AM by Sude
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The Scavanator is very similar to Xilaxis the Explorer...if he had adds and a mem-wipe. With Scavanator it is gonna be tricky to get a full strat down because you only have one attempt to try to kill him. You will need a good spot to pull this guy because he does have a target knockback. One popu...
02-14-2010, 08:12 AM by EQ-Raiders
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This named comes with 3 types of ae's from what I can tell. They all seem to be dots that should be cured, and a frontal that if you get in front and are squishy you might get splat. All ae's I would recomment being at least 9 meters away when they go off. They are all ranged based. First ae Se...
02-14-2010, 08:11 AM by Galvin
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This mob is very simple. When you first enter you will more than likely run down the ramp and agro the whole room and go wtf. Then you will most likely try to range pull and and once again agro the whole room, and again say wtf. the trick to this mob is simple if you tab target up you will s...
02-14-2010, 08:07 AM by Galvin
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