He has a nasty trauma AE that you'll want to have scouts joust most likely. Squishy people should just stay away period. Important! Before you start, set loot to Free For All. Crucial! We position the raid right in the doorway to begin, with the MT taking the mob to the corner to the right. He...
11-27-2009, 10:41 PM by Sude
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This encounter requires some coordination but is not difficult to execute. AEs: The first thing to note is the big physical AE lands shortly after pull and needs to be jousted thereafter. Other AEs include an Elemental and an Arcane but aren't particularly damaging, they just need to be cured. C...
10-26-2009, 05:59 PM by Superlative
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Easy, peasy, lemon squeezy. The only trick to this encounter is picking up the invisible named at the start. You will notice 4 alcoves where the named are, with Rwnzak out in front. The alcove with no named in front of it has an invisble Assassin waiting to pounce. Have a Tank with good AE control...
10-26-2009, 05:51 PM by Superlative
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Zarrakon is a tricky encounter which can involve a lot of luck until you have it on farm. You need four tank groups with a decent amount of DPS in each. Groups should generally consist of 2 healers, a tank, bard, chanter and a DPS - including the MT group. The nastiest AE he has is the nox which ...
08-28-2009, 09:19 AM by Superlative
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Anashti Sul is the final mob in Palace of the Ancient One. The encounter is in two stages, the first being a ring event which begins when you cross the threshhold in to her chamber. Ring Event: In order to understand the encounter I'll briefly outline the lay out of the room. It's circular in sha...
10-26-2009, 05:44 PM by Superlative
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