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Another mob in the Protector's Realm Instance, triggered by hailing the mob after you have spoken to the NPCs in Doomcoils room, have someone trigger this mob before you fight it. Mob has 2 ^^^ Skeleton Adds, all mobs are skeleton types so Strikes work. Every 40s or so Mob will cast Touch of the f...
05-29-2008, 05:25 AM by Unis
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This raid mob is part of the Protectors Realm instance, this mob is activated after you have spoken to the NPCs in the Doomcoil room. To activate the mob hail the mob and it becomes killable, it is advisable to get someone to drop from raid to activate this mob, he also has 2 ^^^ standard raid adds,...
05-29-2008, 04:47 AM by Unis
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This is an hybrid tactic from those found on eq2flames, between burn strategy and fighting adds. Positioning: Right room, MT on one wand. Rest of Raid on other wand at healers max range. Raid is in tight formation. All with backside to the wall. Tairiza Powers: - Area Spell with Stun - every 2...
07-29-2008, 02:25 AM by
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Zarda and Kodux is the second last encounter in the Temple of Kor-Sha. Before engaging make sure you have cleared all the wandering adds. Make sure to kill the assassins that are hidden in the waterfalls. And finally make sure you have killed the golems in each room of the names. Split your raid...
02-05-2009, 07:28 PM by Mindeen
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Uthtak the Cruel / Aktar the Dark is the second encounter in the Temple of Kor-Sha. This encounter unfortunately does not give loot, it instead gives you the small box required to activate the statue encounter (3rd one). There is a golem to the right when you enter this room. Pull it out of the r...
02-05-2009, 07:07 PM by Mindeen
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