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Comes with 4 heroic triple up adds. Adds can no longer be charmed. Adds need to be burned down quickly so offtank the named while you kill them. You dont want the names AOE going off in your raid while you kill the adds so a common strategy is to pull the named into Gnorbl's room and intercept...
01-04-2008, 08:58 PM by EQ-Raiders
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He has a lot of attached adds that can be mowed down pretty easily. The issue with G is the amount of damage caused by his spellcast dumbfire pets. Notes about the targeted summoned pets: - Killing them heals Gnorbl. - Attempts at curing the arcane effect (the pets) were unsuccessful - They can...
01-04-2008, 08:54 PM by EQ-Raiders
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The Mob has a Raidwide Fearspell, which last much longer, when you stand close to the Glasballs at the edges of the hall. So the Mob must be challenged in the centre. Bring your Raid close to him as soon as possible. He will still fear the groups so switch from instant running to walkin. You can pu...
01-04-2008, 08:52 PM by EQ-Raiders
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Vyemm and Alzid Prime can still be seperated, but its much more difficult than previous versions. See Alzid Strategy. His frontal cone Energy Vortex is the biggest threat for killing your raid. The Scream of Chaos (SoC) is survivable by everyone if you have enough mit for it to do 3-4k dmg. You ...
01-04-2008, 10:58 AM by EQ-Raiders
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He stands in the back of the arena pit, and is script-attached to Vyemm, but they are not a linked encounter. Alzid Prime will continually back to 33% HP when taken down to 13% HP unless Vyemm is dead. Alzid can be seperated from Vyemm via a Coercer's Amnesia spell or by using a pet pull of Alzid...
01-04-2008, 10:55 AM by EQ-Raiders
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