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View Poll Results: Revert Summons Raid Zone Progression?

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  • Yes

    29 48.33%
  • No

    31 51.67%
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  1. #11
    Administrator Praetorian's Avatar
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    Quote Originally Posted by Requiem-Majdul View Post
    It was changed mid expansion so that one guild could move up in rank... so why would this be any different?
    I believe the reason the other guilds have for requesting this is to put it back to how it should have originally played out. Which I am fine with. Dont forget, I put this up because half a dozen people were asking me to put it back to its original state. If it did get put back it would be how it was supposed to be all along. That outburst of voices when the zone came out would be like it never happened. I only changed it because no one put up any counter arguments to the people complaining. Sure a couple people sent me some private messages but not really enough posted publically in the defense of how the content was designed.

  2. #12
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    It was counter productive when it first was changed to, why should be now any different?

  3. #13
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    How is this different than the first two mobs? Why do the golems count separately in Chromatic? They are identical, same script, only diff is they have diff colors.

  4. #14
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    If you need to kill the mob for the flawless buff then you the kills should be separate.

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  6. #15
    Administrator Praetorian's Avatar
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    Quote Originally Posted by erin View Post
    How is this different than the first two mobs? Why do the golems count separately in Chromatic? They are identical, same script, only diff is they have diff colors.
    The reason why is originally, if you read my post in the announcements forum, is that people cried afoul because of the 2 fairies and the 4 plants. You could only choose one per instance so people were claiming guilds using reset items combined with alts opening additional instances to basically get more chances to kill the encounters than were naturally allowed. This was highlighted by Gninja warning certain guilds over the practice recently but not back then. That warning may also have something to do with people wanting the mobs to be changed back to normal progression setup. However, based on the votes it doesnt look like much will change. Which I am fine with regardless. As far as I am concerned this expansion has a giant *asterisk* regardless. With how the zones were released it never allowed a true race for progression. Everyone was always caught up for the most part.

  7. #16
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    "If you need to kill the mob for the flawless buff then you the kills should be separate."

    This is the single biggest answer to "Why should all the mobs be separate"

    They were all needed for Flawless buff and all had separate achievements.

  8. #17
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    Quote Originally Posted by Praetorian View Post
    The reason why is originally, if you read my post in the announcements forum, is that people cried afoul because of the 2 fairies and the 4 plants. You could only choose one per instance so people were claiming guilds using reset items combined with alts opening additional instances to basically get more chances to kill the encounters than were naturally allowed. This was highlighted by Gninja warning certain guilds over the practice recently but not back then. That warning may also have something to do with people wanting the mobs to be changed back to normal progression setup. However, based on the votes it doesnt look like much will change. Which I am fine with regardless. As far as I am concerned this expansion has a giant *asterisk* regardless. With how the zones were released it never allowed a true race for progression. Everyone was always caught up for the most part.


    Honestly... The last 2 expansions (at least if not more) competitions have been trivialized by the way they were treated by Gninja and the release schedule/false gating... I don't expect it to change for the rest of the expansions. He cant seem to make a fair fight that we cannot figure out in one night... he has to gate it by resolve/adorn/faction checks, or he has to launch them with 10x the health and a 45min timer that means no guild no matter the gear progression could kill it. Or of course... BONE

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  10. #18
    Administrator Praetorian's Avatar
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    Quote Originally Posted by Requiem-Majdul View Post
    Honestly... The last 2 expansions (at least if not more) competitions have been trivialized by the way they were treated by Gninja and the release schedule/false gating... I don't expect it to change for the rest of the expansions. He cant seem to make a fair fight that we cannot figure out in one night... he has to gate it by resolve/adorn/faction checks, or he has to launch them with 10x the health and a 45min timer that means no guild no matter the gear progression could kill it. Or of course... BONE
    I agree. There are issues with releasing content in batches. The issue is I am pretty sure he is only one man trying to keep the entire raid scene alive by himself. He has no dedicated assistant. Infact, most of the developers over there pull double if not triple duty on projects. Raiding is a small portion of the main player base and despite it being probably the most dedicated small percent of players, they dont give him the adequate resources to have content ready to go in a timely manner. He said it himself that if didnt have the tier 4 mob gated in Summons he would have even less time to get content ready for the next expansion. Even he needed time where he knew guilds werent going to access a new mob for awhile.

    Its rough but thats how it is. Hopefully, he gets some kind of dedicated help to get raid instances up to par so that real progression is once again part of the entire competition. Zone progression..Zone unlocking..all the things that yield a good race to the end.

    But I'll say it again though, in the future, I don't care who it affects.. I dont care who feels slighted.. I dont care if you feel its an exploit.. Unless Gninja himself comes out and says a kill is an exploit and changes the achievement ID like he used to in the past... Nothing is being combined or made less valuable to kill ever again. If another guild somehow out thinks you in progressing further with reset items or something that the game allows then that fault is on your guild for not being ready. Whomever kills it first was always the number one rule. I admit I let people sway the argument because of certain mechanics and zone choices, but then you get what I warned about..broken ranks. Never again.

  11. #19
    Administrator Praetorian's Avatar
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    I appreciate everyone chiming in though. I dont feel that there is any wrong view to be honest. I view this site as for everyone so I want to make sure that everyone feels they have a voice when something needs to be addressesd. For those who brought up this topic about possible change dont feel anger for those voting No and vice versa. Its good that people stay involved. I might operate the site but this site is still part of whats left of the raiding community... and raiding and what it means for those of us who do it means alot to me. Otherwise I wouldnt keep paying for this shit. lol.

    This game lately hasnt been easy for alot of us old time raiders. The competitive spirit in working on content and racing against your fellow peers hasnt really been as fulfilling lately. So, it can be frustrating. I get it. I am not bitter against anyone. Everyone is passionate in what their point of view is on this subject because not everyone sees things in the same light. Which is why I will never be angry at anyone for voicing their displeasure at something. So, if anyone has subjects to bring up beyond this thread you can ask me on the EQ2 Discord and Ill be more than happy to answer best I can.

  12. #20
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    Quote Originally Posted by Tiger View Post
    Considering guilds have made progression-kill based decisions after it was decided, I'd say no.... This has been live for months now.
    Not true. The plants were individual kills from the beginning but for some unknown reason 2 of the plants were given more points than the other two and the argument was made to change them all to the same point value. The imbalance of points turned into luck on who killed the higher point mobs first. It was then arbitrarily decided to just lump the plants together which was the original wrong decision. They should have all been given the same point value and LEFT as individual kills because each one is required for progression of the flawless buff....the same way the two Golem are each a T1 progression kill. So it needs to be changed back to what it was in the beginning and correct the incorrect point values.

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